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Course Description:
This intensive 3-week UI/UX Design course equips learners with essential knowledge and practical skills in User Interface (UI) and User Experience (UX) design. The course is structured to guide students from understanding core design principles and research methods to crafting wireframes, creating user-centric designs, and developing interactive prototypes using modern tools like Figma.
By the end of the course, learners will complete a full design project from ideation to a high-fidelity interactive prototype, building a solid portfolio piece. This course is ideal for aspiring UI/UX designers, product designers, or web/mobile app developers looking to enhance their user-centric design skills.
Target Audience:
- Beginners in UI/UX Design
- Graphic designers transitioning into digital product design
- Web and mobile app developers
- Entrepreneurs and product managers
Course Delivery:
- Duration: 3 Weeks (21 Days)
- Format: Daily lessons (Video + Text), Practical exercises, Quizzes, and Final Capstone Project
- Tools: Figma, Miro, Notion, Google Forms, Whimsical
Course Outcomes:
By the end of this course, students will be able to:
- Understand core principles of UI and UX design
- Conduct user research and create user personas
- Design wireframes, mockups, and prototypes
- Use Figma efficiently for UI/UX projects
- Present a full design project as a portfolio piece
Course Outline:
WEEK 1: Foundations of UI/UX Design
Day 1: Introduction to UI/UX
- What is UI/UX?
- Differences between UI and UX
- Importance of design thinking
- Examples of good and bad design
Day 2: UX Design Process Overview
- Empathize, Define, Ideate, Prototype, Test
- Overview of a typical UX workflow
Day 3: Understanding Users
- User research methods (interviews, surveys, observations)
- Introduction to empathy maps
- Creating research questions
Day 4: Creating User Personas
- What are personas?
- How to create effective personas
- Activity: Build 2 personas from sample data
Day 5: User Journey Mapping
- Define touchpoints and pain points
- Create a simple journey map
- Tool: Miro or Whimsical
Day 6: Competitor Analysis & Heuristic Evaluation
- Analyzing competitors’ design
- Heuristic principles (Jakob Nielsen’s 10 usability heuristics)
Day 7: Design Brief & Project Planning
- Craft a project brief
- Define goals, features, and scope
- Select a sample project (e.g., mobile banking app or food delivery app)
WEEK 2: UI Design Principles & Wireframing
Day 8: UI Design Principles
- Color theory, typography, spacing
- Visual hierarchy and alignment
- UI patterns and consistency
Day 9: Introduction to Figma
- Figma overview
- Interface walkthrough, components, and tools
- Setting up your first project
Day 10: Low-Fidelity Wireframes
- What are wireframes?
- Creating low-fidelity wireframes (paper or digital)
- Activity: Sketch screens for your project
Day 11: Layouts and Grids
- Understanding grid systems
- Designing for responsiveness
- Working with constraints in Figma
Day 12: Icons, Buttons, and Forms
- Designing intuitive UI components
- States: Hover, active, disabled
- Activity: Build a mini design system
Day 13: Mid-Fidelity Wireframes
- Move from sketches to digital wireframes
- Use grayscale UI to focus on layout
Day 14: User Feedback Session
- Peer or mentor review
- Conduct a feedback session using Google Forms or Notion
- Revise based on feedback
WEEK 3: Prototyping, Testing, and Portfolio
Day 15: High-Fidelity Mockups
- Add visuals: colors, images, and fonts
- Use your design system
- Activity: Create full-color mockups in Figma
Day 16: Interactive Prototypes
- Creating clickable prototypes in Figma
- Set up navigation, transitions, and animations
Day 17: Usability Testing
- How to conduct usability testing
- Moderated vs unmoderated testing
- Recording feedback and test results
Day 18: Accessibility in Design
- Accessibility guidelines (WCAG basics)
- Designing for color blindness, screen readers, etc.
Day 19: Final Project Work Day
- Polish designs
- Apply feedback from usability tests
- Prepare presentation deck
Day 20: Presenting Your Work
- How to present your project to clients or employers
- Tips on storytelling and walkthroughs
Day 21: Portfolio & Next Steps
- How to build a design portfolio
- Uploading projects to Behance, Dribbble, and personal websites
- Career paths and freelancing tips
Final Project:
Design a full UI/UX prototype for a mobile or web app (e.g., food ordering, fitness tracker, e-learning platform). Includes:
- User personas
- Journey maps
- Wireframes (low to high fidelity)
- Interactive prototype in Figma
- Design presentation deck